Currently, matchup totals for games played counts players who were O/GTA/INJ if they were in an active roster spot during that game.
Even if the players did not play a single minute.
This make it difficult to assess how well the team is doing looking at total games played (which could be off by a number of players) that missed games during that week.123rd ranked
For now, roto leagues are still set to 82 games per position. However, the NBA has a 72-game season this year.119th ranked
We are currently working on getting this resolved.
Please explain why, as a commissioner, I cannot change roster moves after the games are done, like in football.
For some unknown reason, as a commissioner in a bball league, I cannot make changes to the other teams lineups, after the games are over, as long as said teams let me know to change them for them, cause they had no chance to do their lineups, now the players are on the bench, and they got no credit for the points. What gives? In yahoo fantasy football I could change players lineups at any time. Please help me. People are complaining.13th ranked
Adding TS% would allow my league to use that instead of using both field goal and free throw percentage. It tells a better story of a player's value and doesn't penalize players that are 65% free throw shooters (in real life I would gladly have a guy that gets to the line a lot and coverts that often, it yields 1.30 points per possession). Doing this would also allow me to get rid of turnovers and still have an odd number of Roto categories which helps for playoffs. (Cats would be TS%, 3s, pts, reb, ast, steals, blocks). Thank you.29th ranked
Allow a setting where there can be a maximum number of games played each week in head-to-head matchups.
This prevents uneven matchups based on volume- especially in deeper leagues- which compromises the competitive strategy of the game.7th ranked
- Don't see your idea?