Scoring - General feedback and requests
General feedback regarding scoring options and requests for new scoring options and categories. Some common category requests are:
- Goal Line Stops
- Penalty Yards
- Customizable Points Allowed Options
- Successful Onside Kicks
- Touchbacks for Kickers
- Dropped passes
- Forced Fumbles (D/STs)
- QB Hits (IDPs)
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DPSPDX
commented
Not a fan of this. First downs inherently reward the offense with more chances to score points. Seems too much of a reward to give extra pts for 1st down plays. Plus I agree with comments below
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James
commented
I've read many ideas in these suggestion pages which would make a league "distinctive." Good ideas include giving a bonus to special teams (DEFs) which recover an on-side kick, adding punters, giving extra credit to 60+ yard FGs, changing a few of the scoring categories to equations, having every team play every team each week instead of just one team per week, and giving a bonus to DEFs which hold an opponent to less than 50 yards (or 100 yards) offense.
Every one of those ideas sounds more useful to me than giving a bonus point for making a first down. I'd rather see yards gained become worth more than giving a bonus for making a first down. -
Kyle Arnott
commented
Definitely agree... if a kicker goes out and nails a 64 yard field goal breaking the all-time record it should be worth more points than a 50 yard field goal, which is routine these days. Right now there is no option for this, everything 50+ yards is worth the same.
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Me Knows
commented
Ponder the following.
It’s first and ten and a receiver runs a 9-yard out route, makes the catch and is immediately tackled. The player did something well. It's now second and one. The team now has two chances (maybe three chances) to gain one more yard. It can afford to take a shot at a deep pass play. It can try almost anything on second and one.
If a player then succeeds on a short gain (like one or two yards), the player really doesn't deserve a specil bonus for making a first down. Rather, the player who gained nine yards on first down -- and set-up the excellent situation of a second and one deserves the primary credit. -
Anonymous
commented
I think any field goal up to thirty yards should be 3 points, but any field goal kicked longer than thirty yards should be fractional. For instance, Matt Prater kicked a 64 yard field goal. In my opinion, that should have been 6.4 points.
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James
commented
Klondike should receive a medal for posting a comment which contains ****, and I should also.
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Anonymous
commented
I like the idea and have thought that something like this would make it comparable to other scoring in my league:
-1 for any MISSED field goal
+1 for any MADE field goal with +0.1 added for each yard of the field goalConsider the following examples with this system:
Make a 17 yard field goal: 1 (for the make) + 1.7 (for the 17 yards) = 2.7 points
Make a 30 yard field goal: 1 (for the make) + 3.0 (for the 30 yards) = 4.0 points
Make a 55 yard field goal: 1 (for the make) + 5.5 (for the 55 yards) = 6.5 pointsIn my league:
Rushing for a 55 yard TD gets 6 (for the TD) + 5.5 (for the 55 yards) = 11.5 points
Receiving a 55 yard TD gets 6 (for the TD) + 5.5 (for the 55 yards) + 0.5 (for the Rec.) = 12.0 points
Passing for a 55 yard TD gets 4 (for the TD) + 2.2 (for the 55 yards) + 0.5 (for the Comp.) = 6.7 pointsKeep in mind that the longer the field goal attempt, the more likely a miss will occur.
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James Goode
commented
Yup, an equation would be easier to program.
And it would be easier for a Commish to enter while starting a league.
And it would eliminate the big point value difference between, say, 350 yards gained and 399 yards and 400 yards -- when 49 yards gained (350 vs 399) results in no change in Fantasy Points while just one more yard gained (399 vs 400) would change the Fantasy Points. -
brian
commented
Horrible idea, shoot out stats should never count. The NHL doesn't count the stats, cause the shootout is so dumb at best of 3 shooters- aren't there 5 skaters during a game?
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Anonymous
commented
I really would like to see first downs added to the offensive scoring options on Yahoo. I wrote about the subject on www.dynastyleaguefootball.com a few months ago and pasted my thoughts below.
A common rule you’ll find in many fantasy football league rulebooks is known by all of us as PPR. Whether it’s a half-point per reception or the more common full-point, most leagues now use some type of PPR scoring.
I’ve always thought the PPR scoring system to be a bit flawed. The core reason PPR was created was in an attempt to equalize scoring between all of the offensive positions. Many thought that in standard scoring leagues, quarterbacks could rack up fantasy points in big games a lot faster than receivers and running backs. Has PPR ever truly accomplished that goal or did it just sway things in the other direction? It could be argued that in some PPR scoring systems, the quarterback position takes a backseat to the other skill positions when it comes to big scoring days.
Another reason PPR has become so popular is the added value it gives to “chain movers” like Wes Welker who catch a lot of passes, but don’t score as often as other big time wide outs. An argument could be made that PPR has given some of those volume catchers an advantage over other more talented wide receivers. Half-PPR leagues have tried to even things out a bit, but maybe there’s an even better way.
As a resolution, perhaps instead of awarding points to fantasy players for simply catching a pass, we should start giving points for first downs (PPFD.)
Think about it for a moment. Not all (but most) fantasy leagues aren’t point-per-rush or point-per-completion leagues. So why would we grant points for making a reception, especially when points are already being awarded due to the yardage the receiver gets on the catch?
The reality is that there are four critical offensive statistics that go into deciding the winner of an NFL game; turnovers, yards gained, first downs and scoring (obviously). Most fantasy scoring systems account for three of those four statistics. By ignoring first downs when setting up fantasy scoring, we overlook a significant part of the real game.
To take the argument a bit further, ponder the following.
It’s third and ten and a receiver runs a 9-yard out route, makes the catch and is immediately tackled. While NFL fans and coaches are annoyed by the player, his fantasy owners are rewarded in these situations as if the player did something well when in all actuality he made a critical mistake.
An even better example of this skewed scoring system is a player that catches a screen pass and is tackled behind the line-of-scrimmage. That player still scores positive points in a PPR league. In my opinion, there’s something wrong with that.
Another situation where PPFD would come in handy is third and short. When an offense finds itself in such a position and hands the ball to the halfback, it’s vital to the team’s chances of winning the game that he gets the necessary yardage and keeps the drive alive. In my opinion, fantasy scoring should reflect the importance of moving the chains in such a situation. Awarding points for first downs would do exactly that and also add value to third down and goal line backs in deep leagues.
PPFD would not only alleviate these types of problems, but it would increase the value of running backs, wide receivers and tight ends without overvaluing them, and it does so while making a league distinctive.
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Anonymous
commented
I'm all for including Punters in Fantasy Football. My concern is how to score them.
I'd rather not have anything to do with how far the punts are returned. We don't adjust QB scores by the distance that interceptions are returned, and most leagues don't use a "pick six" stat.
Let's consider a simple equation which rewards the distance of the punt (some fraction of a point per yard) plus an equation which rewards closeness to the goal line (for punts from the 20 to the 1 yard line, a fraction of a point for each yard closer to the goal line, but no bonus for rolling into the end zone).
The distance equation above actually scores blocked punts. For example, a partially blocked punt (resulting in a short distance before the ball goes out of bounds) would score a very low value from the yardage equation above. And, a fully blocked punt (resulting in the ball being fielded behind the line of scrimage) would score a negative value from the yardage equation above, changing what should have been a positive number into a negative number. -
Anonymous
commented
The idea of adding Punters to the game is a good one -- easy to implement and important to NFL football.
Coaches are important, but I worry that you'll pay **** for choosing any scoring system that uses coaches.
In real life, the home team wins about 60% of games. However, custom leagues have greatly varied scoring rules. I'm doubting that five points will matter in most of them. -
Stephen
commented
I'm for allowing it as an option to choose, but I would not want these goals counted in any other stat category, not GOALS. It should be entirely seperate if it were to be added. I do like it as an option though.
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James Goode
commented
Every team in the NFL keeps at least one Punter on its roster.
The reason is because Punters are important.
Adding Punters to Fantasy Football would be a good innovation. -
James
commented
Actually, J.K. is probably right about making it an equation, as we do with yardage gained by QBs, RBs, WRs, & TEs.
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James
commented
Why start with <100 yards?
Why not start with <50 yards?
It rarely happens, but it should be valuable when it does happen. -
Jeff B
commented
I agree. If a team gets a point for an OT or shootout loss, that should be a stat for fantasy goalies like it is on ESPN. In our points only league I'd like to have the goalies get a point for that game the same as the team he plays for.
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A Thomas
commented
I definitely see your point, but some guys in the NHL wouldn't even have jobs if it wasn't for their PIM accumulation, so it is seen, even at times in the NHL, as a rewarded stat
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Jack
commented
SO points should not count. The SO is silly to begin with, but the NHL doesn't count these stats on player goal stats. ANd if a goalie lets in 3 during a SO that should be added to the GAA? Crazy idea.
Leave it as it is
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Mike Pereira
commented
I like the overall concept, but I'll add more while trying to keep it as easy to understand as possible.
Premise A...since a field goal actually counts 3 points, it should never count more than a TD nor less than 3 points as you don't give fewer points to short TD runs or catches.Premise B...a 99 yd TD run/catch would count 15.9 points or 261% more than a 1 yd TD(6.1 pts). Since a FG counts half as much in value in the score, a corresponding increase for longer FGs should count about 1/2 as much or a max of around 180%. (261 - 100) = 161 / 2 = 80.5 + 100 = 180%.
Premise C...since you would reward fractional points for increased distance, you should correspondingly penalize for negative distance, i.e. misses. Whether to penalize for XP misses is another matter, but I would not be opposed to making that an option.
Premise D...since 2002, kickers are successfully making 75% of field goals from 42 yds and that % increases the closer the attempt as it decreases the further the attempt. Here is the website to substantiate these %'s (http://www.decisionsciencenews.com/2013/01/28/football-geeks-your-10705-field-goals-are-ready/)
Here is a proposed scale using that 42 yd attempt as a base line(apologies for the formatting):
FGA FGPtsMade FGPtsMiss
18 3.0 -2.50
19 3.0 -2.40
20 3.0 -2.30
21 3.0 -2.20
22 3.0 -2.10
23 3.0 -2.00
24 3.0 -1.90
25 3.0 -1.80
26 3.0 -1.70
27 3.0 -1.60
28 3.0 -1.50
29 3.0 -1.40
30 3.0 -1.30
31 3.0 -1.20
32 3.0 -1.10
33 3.0 -1.00
34 3.0 -0.90
35 3.0 -0.80
36 3.0 -0.70
37 3.0 -0.60
38 3.0 -0.50
39 3.0 -0.40
40 3.0 -0.30
41 3.0 -0.20
42 3.0 -0.10
43 3.1 0.00
44 3.2 0.00
45 3.3 0.00
46 3.4 0.00
47 3.5 0.00
48 3.6 0.00
49 3.7 0.00
50 3.8 0.00
51 3.9 0.00
52 4.0 0.00
53 4.1 0.00
54 4.2 0.00
55 4.3 0.00
56 4.4 0.00
57 4.5 0.00
58 4.6 0.00
59 4.7 0.00
60 4.8 0.00
61 4.9 0.00
62 5.0 0.00
63 5.1 0.00
64 5.2 0.00
65 5.3 0.00
66 5.4 0.00
67+ 5.5 0.00